


MKII was the first Midway release to use the DCS Sound System.

TECHNICAL Midway T Unit hardware Main CPU: TMS34010 6.25 Mhz) Sound CPU: ADSP2105 10 Mhz) Sound Chips: DMA-driven 10 Mhz) Players: 2 Control: 8-way joystick Buttons: 5 → High Punch, Block, High Kick → Low Punch, Low Kick TRIVIA Mortal Kombat II was released in June 1993 in USA. The sequel drops the points system of its prequel in favor of a consecutive win tally. Each character still shares generic attributes - speed, power, jump height and airtime - albeit with differing hit boxes. In addition to the Fatalities of its predecessor, MKII offers 'Babalities' (turning a defeated opponent into a crying baby), 'Friendships' (a non-malicious interaction, such as dancing or giving a gift to the defeated opponent) and stage-specific Fatalities (the winner uppercutting their opponent into an abyss below, spikes above, or a pool of acid in the background). Additionally, returning characters gain new special moves and MKII marks the first appearance of multiple Fatalities - as well as additional, non-lethal finishing moves - in the series. Also, the difference in hit boxes between high and low kicks is now more marked. A crouching punch has been added and the 'roundhouse kick' is more powerful and now knocks opponents across the screen. Some of the standard fighting moves (moves shared by all characters) have now been expanded or enhanced. At the point of defeat, the losing fighter will become dazed and the winner is given the opportunity to execute a 'finishing move'. As with its predecessor, MKII's matches are divided into rounds, with victory awarded to the first player to win two rounds. Mortal Kombat II is a direct sequel to the 1992 original featuring new fighters (increasing the character roster from 7 to 12) and improved graphics. Arcade Video game published 29 years ago: Mortal Kombat II © 1993 Midway Mfg.
